The last person to walk into the middle of a field in China, plant a flagpole and declare: 'I will build a great city here,' was probably subjected to eight months of intensive anti-bourgeois conditioning and Maoist revolutionary indoctrination. But it was not always so.
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- Emperor Rise Of The Middle Kingdom
In fact, it was precisely this kind of urban entrepreneurship that elevated China, the Middle Kingdom in question, to the position of the pre-eminent power on the Asian continent. And it’s from this humble starting point that you must construct a series of sprawling, thriving conurbations in this, the latest city-building extravaganza from the people who brought us Zeus and Caesar.
Download free GOG PC games. We have every game from the GOG.com catalog available to download for free! Free GOG PC game downloads by direct link. 1.39 MB emperor. The saving grace is that military matters are only a sideshow here, and the economic and town-planning strategies at the heart of the game more than make up for the lack of military tactics. With seven historical campaigns containing almost 50 missions, Emperor boasts more longevity than the Great Wall itself. Emperor: Battle for Dune showcases the same old reliable RTS gameplay with a new facelift, but the sands of time have shifted against it. Emperor: Battle for Dune revisits the epic battle between the three powers of Dune: House Harkonnen, House Atreides, and House Ordos. The triad has long offered a variety of tactics from which to choose.
Peacenik
As anyone familiar with said predecessors will tell you, this particular dynasty of townplanning behemoths is at the intricate end of the God game spectrum. You are charged with constructing and running a city, while at the same time conducting diplomacy, trade and espionage with neighbours. It's an RTS with virtually no combat. Something like a hugely complex, though pacified version of Age Of Empires.
The game spans 3,000 years from around 2000BC to 1000AD in China, tracking its emergence as a powerful empire. A typical mission starts with you the master of nothing more than a plot of unclaimed land. From here, you must erect the buildings and create the conditions necessary to entice legions of settlers to flock to your new town to live, work and pay you taxes.
This process generally begins with the humble road. Next to this you will then set up some housing space. Wells for water, lookout towers for safety and hunters’ lodges and fishing huts will soon follow, as will a mill and a market place to process and distribute the foodstuffs you are rapidly gathering. From here you go on to setting up farms, warehouses, workshops, schools, shrines, and finally great monuments such as wondrous temples and expansive palaces.
But getting from a bunch of humble hovels to a thriving, cosmopolitan metropolis of princely pagodas is no walk in the park. In fact it’s a painstaking though thoroughly absorbing process that will steal hours from under your very nose.
Attempting the tutorials gives you an idea of what you’re up against, as these elaborate and extensive training missions take longer to complete than some entire games. Sure, those familiar with the other games in the series will be able to wing it and skip them, but for anyone new to the whole thing, there's no other way than to bite the bullet and learn the hard way.
Fortune Cookies
There are many factors at play in your metropolis, including everything from the influence religions and differing seasonal crop types on your people, to thevariety of food available. Residents get pissed off if their neighbourhood is too close to busy markets or warehouses, and watchtowers have to be maintained to prevent fires or civil unrest. And that's just the tip of a Titanic-sinker of an iceberg.
This being feudal China and all. superstition and magic play a large role in events. Before you construct a building you have to consider feng shui and check to see if it will be in 'harmony’ with its surroundings. Wandering mythical heroes can be enticed into your city to spread prosperity and aid with its defence should you offer them enough gifts. And you even have to keep an eye on the Chinese Zodiac to see when you are due a year of good fortune.All the buildings are nicely drawn, and the animations are full of character. It’s easy to whittle away the time waiting for your emissary to return from a far off land by watching peddlers flogging their wares, fishermen struggling to land their catches and farmers sowing and harvesting their crops as they come into season. It’s not going to give your graphics card any problems, but it does the job well enough.
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Love Thy Neighbour
It’s not only your own, precious city that you have to worry about out here in China’s vast hinterland, as a click of a mouse takes you to a map of Asia where neighbouring cities are shown.
The first thing you’ll want to do, naturally enough, is invade the damn things, but pretty soon you realise that not only is putting together an army easier said than done, but there are other, more fruitful ways to interact with them. Try trading, for example. You could buy in the wheat that is not sustainable in the harsh desert clime of your own town, or import the expensive jade that your artisans need to craft into trinkets to satisfy the elaborate tastes of your more affluent residents.
Your military options are limited, and the combat system is pretty facile. The saving grace is that military matters are only a sideshow here, and the economic and town-planning strategies at the heart of the game more than make up for the lack of military tactics.
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With seven historical campaigns containing almost 50 missions, Emperor boasts more longevity than the Great Wall itself. And that's not mentioning the skirmish mode and the all-new multiplayer mode allowing up to eight players to attempt to out-build each other. So if you're a builder, not a fighter, and you’ve got a spare couple of weeks, then this is one of the best God games we’ve seen in a long while.
Emperor: Rise of the Middle Kingdom | |
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Developer(s) | BreakAway Games Impressions Games |
Publisher(s) | Sierra Entertainment |
Producer(s) | Ed Beach Jon Payne |
Designer(s) | Charles Kibler Ed Beach Tony Leier |
Programmer(s) | Andy House |
Artist(s) | Stephen Langmead Mike Phillips Andrea Muzeroll |
Composer(s) | Jeff van Dyck |
Series | City Building |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | City-building |
Mode(s) | Single-player, Multiplayer |
Emperor: Rise of the Middle Kingdom is the sixth title in the City Building Series. BreakAway Games was contracted for Emperor after having previously worked on Queen of the Nile. Emperor is the last of the series to use the same 2D-sprite game engine as seen in the earlier titles, and the first to introduce a multiplayer option.
Not unlike the earlier games, Emperor focuses on the building and development of a city in ancient times, this time Ancient China, from the Xia Dynasty (2033 BC) to the Song-Jin dynasties (1234 AD).
Game mechanics[edit]
The most basic task in each mission is to maintain the city. This involves keeping the populace well-fed, healthy, and safe from hazards. If food and basic goods and services are provided in abundance, the city will eventually improve. Beyond this, the player must manage trade and taxes in order to fund further development and expansion.
In the meantime, the player may elect to make offerings to the ancestral heroes, as well as prominent figures in Chinese philosophy, Daoism, and Buddhism. Principally, offerings are made to appease the heroes and prevent them from becoming angry and inflicting disasters upon the city. But heroes can also be made very happy, which can prompt them to visit the city and confer benefits to it.
Beyond the city itself, the player must pay heed to rivals and enemies. Unlike previous city-building games in the series, the player must respond to requests and standing of various other cities, rather than just maintaining favor of the monarch. Troops and guards are necessary to protect the city from military invasions and subterfuge. The player can build defensive walls and man them with archers for improved defense.
Eventually, the player may be required to build monuments, which are costly both in time and materials, giving enemies an opportunity to take advantage of possible weaknesses. As such, building a monument generally requires that the city first establish a strong economy and military.
Campaign[edit]
The seven campaigns of Emperor span nearly 3300 years of classical Chinese history, from the Xia Dynasty to the Jin dynasty. Notable monuments that can be built include the Great Wall of China, the Grand Canal connecting the Yellow and Yangzi Rivers, and the Terracotta Army. In the first campaign, the player is simply a humble village elder, in charge of leading a nomadic tribe to settle down along the river. In the final levels, the player is servant to the Emperor of China, and oversees the construction of the Imperial capital Zhongdu (modern-day Beijing) and fortifying its defense to foil the invading Mongols and their leader, Genghis Khan.
Foodstuffs, technologies, and religions evolve over the centuries, closely matching the actual history of Chinese culture. Because players serve several dynasties and Emperors throughout the game, they will not always be building the same city. Often, they will be sent to build up a new city, or be sent back to a previous city to accomplish a new goal. In some cases, a city may be revisited after centuries have passed, having changed dramatically or fallen into ruins during the intervening years.
Players may play the campaigns in any order they choose, though the difficulty level ramps up parallel to the chronology. Often the objectives involve producing a set amount of a commodity, conquering other cities, achieving a certain population level, or building a monument.
Reception[edit]
Aggregator | Score |
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Metacritic | 77[1] |
Publication | Score |
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CGW | [6] |
GameSpot | 7.7/10[2] |
GameSpy | 85[3] |
IGN | 8.8/10[4] |
PC Gamer (US) | 72%[5] |
PC Zone | 80/100[7] |
Emperor: Rise of the Middle Kingdom received generally favorable reviews with a rating of 77 on Metacritic.[1] Despite the positive reviews many were critical of the lack of originality and reported little difference between Emperor: Rise of the Middle Kingdom and previous Impression games.[citation needed]
In February 2017 the game was re-released on GOG.com where it holds almost a 5-star rating (as of March 2020).[8]
References[edit]
- ^ ab'Emperor: Rise of the Middle Kingdom Reviews'. Metacritic. Retrieved 2009-06-06.
- ^Dulin, Ron (2002-09-10). 'Emperor: Rise of the Middle Kingdom Review'. GameSpot. Archived from the original on 2009-04-15. Retrieved 2009-06-06.
- ^Abner, William (2002-09-21). 'Emperor: Rise of the Middle Kingdom Review'. GameSpy. Archived from the original on 2009-04-29. Retrieved 2009-06-06.
- ^Adams, Dan (2002-09-10). 'Emperor: Rise of the Middle Kingdom Review'. IGN. Archived from the original on September 16, 2002. Retrieved 2009-06-06.
- ^Poole, Stephen. 'Emperor: Rise of the Middle Kingdom'. PC Gamer US. Archived from the original on February 13, 2008.
- ^Chick, Tom (November 2002). 'Emperor: Rise of the Middle Kingdom'. Computer Gaming World (220): 126, 127.
- ^O'Hagan, Steve (September 26, 2002). 'Emperor: Rise of the Middle Kingdom'. PC Zone. Archived from the original on March 2, 2009.
- ^'Emperor: Rise of the Middle Kingdom'. GOG. Retrieved 2020-03-15.
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External links[edit]
- Emperor: Rise of the Middle Kingdom at MobyGames