Sleeping Dogs Game Review

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0 Summary: Sleeping Dogs is an open world cop drama set in the vibrant city of Hong Kong. Taking the role of undercover cop Wei Shen, players must take down one of the world's most lethal criminal organizations from the inside. Featuring imaginative combat systems, Sleeping Dogs empowers enables. Oct 04, 2013 Sleeping Dogs is an open-world game, but it doesn't start out by setting you free. The opening chapters keep you on a tight leash as they introduce you to the basics of movement and melee combat.

In 2003, True Crime: Streets of LA took the example set by Rockstar Games' Grand Theft Auto III and pushed it in a new direction. The well-received open-world title was one of the first of its kind, putting players into the role of an undercover police officer, rather than a mute criminal. True Crime's success spawned a sequel in 2005, but its less than positive critical reception snuffed out an in-production third title. After lingering in development hell for some time Square Enix purchased that third installment from Activision, and with United Front Games completed what is now known as Sleeping Dogs.

Read our review to find out if Sleeping Dogs is a slick, engaging, and well-put-together action ride.

Sleeping Dogs Game Review Ps4

As it was originally meant to be a remake of the first True Crime title, Sleeping Dogs is similar in a few ways. The main character, Wei Shen, is very similar to True Crime's Nick Kang: a boisterous, Chinese-American street cop with a long list of questionable on-duty behavior, and a knack for bringing bad guys down with a bang. Playing Shen, your mission is to bring down the Triad gang, the Sun On Yee. While the idea is simple, and not unlike your typical undercover cop story, things never go quite as planned. After the first few hours of gameplay, the story kicks into high gear, bringing crucial developments, plot twists, and great performances that include Emma Stone as well as Lucy Liu -- who, interestingly enough, played a small part in the Clint Eastwood film, True Crime.

Right from the start, the player is thrust into central Hong Kong, free-running and fighting their way through basic missions. Following the standards set by the game's predecessors, missions are completed for the police and the Triad gang, with respect earned for each. Police respect will be earned for not breaking rules, and Triad respect will be earned for beating up people in the most bad-ass way possible. In addition to this, favors can be done for shop owners and other NPCs in exchange for cash and experience.

While doing missions for one side won't bring your respect down with the other, there are ground rules laid by the police department to ensure you don't go completely off the rails -- though you very well could anyway. During any mission, every infraction reduces the amount of police respect you will receive at the end. Actions such as crashing into cars and breaking city property will result in a particularly drastic reduction in police experience earned.

A large part of what makes Sleeping Dogs exciting, and sets it apart from other games in the genre, is its free running system. Crucial to the game in several ways, free running allows the player to move over or around nearly any obstruction. Many action-oriented missions make use of it to break up the gameplay and keep things fresh and exciting -- much like L.A. Noire uses chase sequences to punctuate an otherwise typical case.

Completing missions isn't the only thing Sleeping Dogs takes in a new direction. Other elements of hugely successful franchises make appearances in the game, but they rarely feel directly borrowed from any specific game, nor is anything shoe-horned in for the sake of it. Driving, for example, feels as fast and arcade-like as recent entries to the Need for Speed series -- and for good reason. Several developers from the franchise signed on to work on the driving mechanics in Sleeping Dogs. It's tight, aggressive, and takes a few cues from the likes of Just Cause 2 and its ability to jump from one vehicle to another, albeit a little more realistically.

Combat in Sleeping Dogs is also refreshing, and significantly more arcade-like than titles like Grand Theft Auto IV, to which many players have already compared the gameplay style. A unique, free-flowing combat mechanic exists in Sleeping Dogs, reminiscent of Ubisoft's Assassin's Creed series, or Rocksteady Studios' Batman: Arkham City. Groups of enemies can be taken out with relative swiftness, using calculated combos and specialty moves that are learned throughout the course of the game. Also interesting to note is the ability to grapple individual enemies, and perform environmental attacks -- skull versus ventilation fan being one of my personal favorites.

Enemies who are getting ready to attack will glow red, and during this time the appropriate counter attack can be made -- even during combat with other baddies. While this feature is a tad sluggish, with some practice it can be used successfully, though players might themselves occasionally dying due to the sheer number of beefy, hostile gangsters that can surround Shen at a given time. Overall, the combat mechanics are both solid and challenging, forcing the player to think beyond button-mashing enemies into a pulp.

Widening the scope of Sleeping Dogs' gameplay from punching faces and driving blisteringly fast, the entire Hong Kong island the game takes place in is large and nice looking, with lots of things to do. Shops around the island can be used to heal you or provide boosts to stats and experience, betting on cockfights can earn you some serious cash, or, if you're feeling lonely, a trip to the local 'massage' parlour can help ease Shen's supercop-level tension. There are also a number of side-missions to do throughout the game, including retrieving ancient Chinese statues to Shen's former kung fu teacher in exchange for valuable combat upgrades and activating shrines throughout the city to boost your maximum health.

While all of these moving parts work very well together, there are certainly some minor issues that can hinder gameplay, as well as areas where Sleeping Dogs borrows mechanics from other franchises that don't really fit. For example, while the driving aspect of the game is quite good, driving at top speed will result in a stylish, yet jittery motion blur effect on nearly everything except the player's vehicle. While this effect isn't as radical on the open road, point-A-to-point-B Need for Speed titles of late, it can severely impact the ability to drive smoothly -- and is particularly frustrating when attempting to outrun police or other attackers. Another issue comes from awkward timing during combat, but the level of forgiveness for misfiring a counter move is dramatically low, leaving Shen helpless for several seconds while he just stands and shakes his target-less fists.

Overall, Sleeping Dogs is a nearly seamless, action-packed open world experience, whose pros vastly outweigh the cons. The story and its characters are thoroughly engaging, even more so than Grand Theft Auto's attempts thus far. While not a game-changer, Sleeping Dogs is certainly a step in the right direction, and a huge breath of fresh air in the action genre.

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Sleeping Dogs Video Game Reviews

Sleeping Dogs is available now for the PC, PlayStation 3, and the Xbox 360. Game Rant played the PC version for this review.

Follow me on Twitter @superkyol.

Our Rating:

Two Games Leak for Xbox One

Woken Up

HIGH Dominating the street races with my Velocita.

Sleeping

LOW Flipping a mission-critical van when I was two feet away from the destination.

WTF Why did Activision cancel this game again?

I can't think of a game that's had to go through more to get released than Sleeping Dogs. It began as a new IP called Black Lotus, had its name changed to True Crime: Hong Kong, went through several delays, got canceled by Activision, picked up by Square Enix, and finally given the title it now carries. After going through all of this, Sleeping Dogs has somehow not ended up as a complete mess of a game. On the contrary, it's one of the best open world games in recent memory.

Although it's got competition in its genre, Sleeping Dogs sets itself apart by taking place in a city that's not New York or Los Angeles. Instead, players are in Hong Kong, which means driving on the left, hearing Cantonese, and eating animals not commonly eaten in western countries. Layers of neon signs with both Chinese and English writing on them plaster the city's buildings, while the small temples and lush gardens serve as a breath of fresh air from the more industrial areas. The city would've benefited from some more open spaces that let the player see across more of the cityscape, though, since it feels very cramped and narrow. Still, developer United Front Games' choice to go with a city not commonly touched by video games has paid off.

Given its location, it's no surprise that Sleeping Dogs focuses on Hong Kong-focused criminal organizations called the Triads. Wei Shen, a Hong Kong native who has spent many years of his life in the United States, returns to work as an undercover cop and infiltrate the Sun On Yee. Needing to maintain the trust of the triads without losing his sanity in the process, Wei is put into scenarios that effectively make the player ask 'What would I do in this situation?' This conflict helps Sleeping Dogs' story to be one of the most interesting of the year, but it's not all it could be. The story is very fragmented, never reaching the point where all the pieces feel like they're coming together. Many of the characters that were important in the first half are irrelevant in the second half, causing the plot to miss out on a sense of build-up that really could've propelled it. The story proves its potential in the early hours of the game, making the way it devolves into a series of small-scale gunfights towards the end all the more disappointing. Given the way the story seemed to build up city-wide gang wars with Wei square in the middle of it, the final hour felt surprisingly low-key.

The gameplay in Sleeping Dogs isn't as unique as its story, but it makes up for this with variety and polish. The fighting is fluid and encourages combos, the driving controls excellently, and there's even some Assassin's Creed-style parkour to be found. These elements flow together nicely, and are done better than most games that only focus on one of them. They also all get a jolt of Sleeping Dogs' Hong Kong action movie vibe, particularly in the martial arts' sheer brutality and the aggressiveness of the gunplay, and when driving a car, Wei has the ability to jump onto another moving car and hijack it. Sleeping Dogs has a clear goal of looking cool at all times, and this was a good way to go about achieving that.

As much as I like the gameplay elements, they're not all that well integrated into the main missions. It makes the common open-world mistake of feeling the need to introduce each unique gameplay element individually, resulting in far too many missions that just feel like tutorials. There are even some missions that feel like they're only in the game to introduce the individual hacking minigames, which aren't nearly complicated enough to warrant that.

The side activities are mostly really good, although there are some bad ones. The best is easily the street races, which effectively utilize both the excellent driving controls and a brutal ramming maneuver to make for some of the best, most destructive races I played in a game this generation. The fight clubs are very simplistic in concept, (They're basically just Wei fighting a ton of guys at once) but that's all they need to be given how addictive the martial arts combat is. On the other hand, the dating minigames are pointless and boring, having Wei take part in a simple task (such as taking pictures or karaoke) for about a minute. They don't flesh out the world or the characters at all, and are only worth doing because it'll make collectibles show up on the map, for some reason. Luckily, since side activities are optional, players can stick to the ones they like and completely ignore the ones they don't. By doing so, I was able to get hours of enjoyment out of Sleeping Dogs without even touching the story missions.

With its crisp, colorful graphics, great score, and fantastic voice acting, Sleeping Dogs is certainly easy on the senses. The actors do a good job of switching between English and Cantonese, and the radio stations have a diverse selection of music. The city is vibrant and detailed, only being hampered by some graphical glitches and robotic NPCs. Driving through Hong Kong while it was raining and listening to the radio's relaxing 'Softly' station all made for a particularly peaceful drive, a nice contrast from over-the-top car chases that Wei is usually taking part in. Beyond just the crazy action and engaging story, moments likes this really helped make Sleeping Dogs memorable to me.

Rising from the ashes, Sleeping Dogs has proven just how wrong Activision was to cancel it 18 months ago. It takes several gameplay styles from many of the best open world games of this generation and gives them a distinct Hong Kong cinema feel. There's no one area where the game truly dominates the competition, instead just being great in several areas. It kept me hooked from beginning to end, and I was still doing side missions long after credits had rolled. This is a good day for Square Enix. Rating: 8.5 out of 10.

Disclosures: This game was obtained via retail and reviewed on Xbox 360. Approximately 33 hours were devoted to the game, and it was completed. There is no multiplayer.

Parents: According to the ESRB, this game contains blood and gore, intense violence, strong language, sexual content, and use of drugs. There's a lot of blood and cussing to be found here, so this is probably not one for the kids.

Deaf & Hard of Hearing: This is a weird one. 95% of the time, Sleeping Dogs is accessible, but there were several times that the phone conversations weren't subtitled. I'm not sure if this is a glitch or an oversight, but I can see it being annoying for those who need them. It doesn't make the game unplayable, though, so I would still say give it a chance. It'll just be a rare annoyance for you.

Sleeping Dogs Review Game Informer

Eric Bowman

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